In addition, some plugins already exist for Unity and Unreal, and more are being released every week. However, compared to other radiance-field-based techniques such as NeRFs, Gaussian Splats have a much easier pathway to being integrated into existing renderers. Most 3D software doesn’t support Gaussian Splatting yet. Be careful of getting too close to the subject – our experiments so far have had trouble with more macro / close-up images. Uniformly crisp, well-lit images will produce the highest-quality reconstructions. With Gaussian Splatting, it is extra important that your images or video do not have any motion blur or shallow depth of field (bokeh) effects. Your image set should be between 20 and 200 images, in either PNG or JPG format.įor the best results, your image set should follow photogrammetry best practices. You can create a Gaussian Splatting reconstruction right on this page! Tap the ‘Create’ button above, and follow the prompts to set up an account/profile. Gaussian splatting is a rasterization technique for 3D reconstruction and rendering.Ī recent breakthrough paper by researchers at Inria (Université Côte d’Azur) and the Max Planck Institute outlines a process to generate the data needed for 3D Gaussian Splatting from a set of images.
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